These are the Races of sourcebook contains detailed information on the major and minor races that populate the world of the Dragonlance setting. Some character races are considere unusual in Ansalon, and may not be appropriate for all Dragonlance saga campaigns. You must receive permission from. These are the races of Ansalon. Races of Ansalon is a resource for games set in the world of Dragonlance. It is an encyclopedia of cultures that.

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Although kender recognise dragonpance of the gods, they hold Branchala, Chsilev, Mishakal, and Gilean in highest regard.

They live in scattered villages, situated mostly in the Icereach area. Thus kender families tend to be quite large; a good thing, since the attrition rate among kender is high.

Dragonlance Nexus: Character Races of the Dragonlance Saga – Fandom: Gaming Rules

Dargonesti value freedom of anssalon, but can be lawfully aligned. This website is not published, endorsed, or specifically approved by Paizo Publishing. Products by Type Specialized lists of Dragonlance products. If a human is fair and honourable, even if he is an enemy, the bakali treat him with the same respect.

The nails of their toes rwces long, almost like talons, and are particularly cracked and filthy. Kender Blood [General] One of your parents or ancestors was a kender, and some of this ancestor’s traits have been passed down to you.

Races of Ansalon and Lost Leaves on DNDClassics!

Some characters, places, likenesses and other names may be copyright Wizards of the Coast. The bakali are distrustful and suspicious by nature.


They would change at the point they become an outcast, but would retain their former knowledge and might still hold some or all of the views they held before they were outcasts. This ogre heritage is often the result of violence, rape, or war.

Instead of ribcages, Wendles are protected by plates of solid bone. Dungeons and Dragons Sandstorm d20 3.

Dragonlance Races of Ansalon by Cam Banks

A kender has a given name, followed by a descriptive “chosen name” that reflects the kender’s appearance, exploits, or attitudes towards life. Solamnians are quite tall and pale-skinned, although in northern climes they tan quite well. At any rate, the table featuring the armor statistics can be found on page of the book and the final PDF.

Humans in modern Ansalon are known for the regions that they are traditionally associated with, although since the Cataclysm refugee migrations, wars and exploration of Ansalon’s altered geography have allowed humans of different cultures to spread throughout the continent.

Gnome adventurers are occasionally forced to begin a life of exploration after being stranded far from home by a flying machine gone wrong. Kapaks are comfortable with members of their own race but rarely others.

After the war, Kith-Kanan decided to leave for the western lands, followed by his closest friends. Email to friends Share on Facebook – opens in a new window or tab Share on Twitter – opens in a new window or tab Share on Pinterest – opens in a new window or tab.


All Mischta have been raised with the philosophy contained in the Irdanaiath: Short, squat, and generally filthy creatures, the Aghar have long been denounced by the other clans of dwarves and left to their own devices in the sewers, dumps, gulleys, and swamps of Ansalon.

Crystalmirs Crystalmir centaurs are shy and reclusive, and have not spread as widely as their close cousins, the Abanasinians.

Brass dragons are outgoing, but enjoy hearing themselves speak. Dargonesti have incredibly long life spans, sometimes reaching years. Also, as a trait, the Silvanesti elves have finer features. Their manes are often ungroomed, and hang to the waist.

Character Races of the Dragonlance Saga

While they do not understand the value of money, occasionally ogres venture beyond their own lands to become guards or soldiers for other races. Humans will devote themselves to a cause, attempt the improbable, or fight against hopeless odds because they believe that anything is possible. However, regional languages are preferred to Common for day-to-day conversation by humans in their home towns unless these settlements are extremely cosmopolitan such as Palanthas or a crossroads of trade and travel such as Port Balifor, Caergoth, or Solace.

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